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Sam's Club VR Experience
Contribution: All VR Integration, Some Modeling, Some Texturing, All lighting, All rendering Software: Unreal Engine 5, Maya, Substance Painter
A project I took part in between Sam's Club and a group of students at my previous college. My group was tasked with redesigning the Sam's club cafe experience. Armed with the concepts and ideas of my team I modeled, textured, and lit 4 versions of the cafe in varying sizes. I then used Unreal Engine to create an immersive take on our proposed space for the client to use.




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